First Steps: Inquisimunda

I discovered Inquisimunda and Inq28 about 6 months ago. I’m still trying to find rules I like. So far, I’ve liked Iron Sleet’s rules for Pilgrym most. The following are based on that, but they still need testing. The link to Pilgrym’s is


Standard Statline:

M WS BS S T W I A Ld Cl Wil Int
5” 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
  • No more than 12 wounds in the warband
  • Up to 24 characteristic advances across the warband (not including wounds)
  • A warband can take up to 3 characteristic advances in exchange for 3 reductions
  • Up to 12 pieces of exotic wargear in the warband (boltguns and power weapons are examples of low-end exotic weapons)
  • All models have a 6+ save inherently. A 5+ save is considered mundane equipment. A 4+ save is exotic and a 3+ save counts as 2 pieces of exotic wargear.
  • Models may carry up to three weapons, as per necromunda underhive.
  • The warband can have up to 1 heavy weapon.
  • Up to 12 Abilities throughout the warband (see Necromunda skills)
  • All the above should be taken as guidelines, not hard and fast rules.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s